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DIY IET Faraday® Challenge - Lighthouse keeper transfer
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DIY IET Faraday® Challenge - Lighthouse keeper transfer

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This Primary IET Faraday® DIY Challenge Challenge Day encourages students to consider how engineers work together to solve real-life problems. It enables students to experience the knowledge, understandings and skills engineers use within their work and the ways in which their strengths can be used to achieve an effective outcome. The students will need to work as a team to design a way of getting lighthouse keepers back to the mainland from a lighthouse based on a small island 200 metres from the nearest land. The design will need to use a zip line to carry the keeper safely across the waves which can be high during storms. The students will have access to the Faraday shop and a budget of Faraday money. They will need to plan what resources to buy and manage and record their budget. At times they may need to make decisions about affordability and effective use and should be encouraged to identify alternative, possibly cheaper, approaches to their final designs. At the end of the challenge day students will be asked to present their prototypes by demonstrating how their design could carry the lighthouse keeper safely to the mainland. Designed for six teams of six students (36 students in total) aged 8-11 years, the challenge encourages the development of students’ problem solving, team working and communication skills. This activity day can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. The complete set of free downloadable materials includes: Teachers’ pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates. Student booklet Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation. And please do share your classroom learning highlights with us @IETeducation
Product analysis using the 5 Ws and ACCESS (primary)
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Product analysis using the 5 Ws and ACCESS (primary)

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Examine and analyse existing products This is one of a set of resources developed to support the delivery of key topics within science and design and technology (DT). This resource focusses on analysing existing products. This could be used as a one-off activity or as part of a wider unit of work focussing on the design process. Activity: How to carry out a product analysis In this activity students will learn about two techniques that are commonly used to analyse existing products – the 5 Ws and ACCESS FM. They will discuss the key terms in each of these techniques and use them to investigate familiar products. They will also complete an interactive quiz to test their knowledge. The 5 Ws Who: Who is the user of the product? What: What does the product do? What materials is it made from? Where: Where is the product used? Where was it made? When: When is the product used? Why: Why does the product exist? Why is it designed the way that it is? ACCESS FM A = Aesthetics – How does the product appeal to the five senses? C = Cost – How much does the product cost to make or to buy? C = Customer – Who will buy or use the product? E = Environment – How does the product affect the environment? Is it made from recycled materials? S = Size – What is the length, width and height of the product? S = Safety – Is the product safe to use? F = Function – How does the product work? What does it do? M = Material – What materials and components have been used to make the product? The engineering context Understanding product analysis is vital for budding engineers. It equips them with the ability to evaluate how well products and systems perform their intended functions. By understanding why products are designed the way they are, they can devise better engineering solutions in the future. Suggested learning outcomes Upon completing this activity, students should understand what is meant by ‘product analysis’. They will be able to use the 5 Ws to examine existing products and apply ACCESS FM for detailed analysis. By discussing key terms and investigating familiar products, they will develop a deeper understanding of how products work and how they can be improved. This knowledge will serve as a solid foundation for their own design processes in the future. Download our activity sheets for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. You can download our step-by-step instructions below as both a classroom lesson plan and a PowerPoint presentation. Please do share your highlights with us @IETeducation.
Produce a treadle pump
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Produce a treadle pump

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Make a working prototype of a treadle pump that is designed to help people living in remote villages source water. Learners will create a functional and fully operational prototype of a treadle pump designed to lift water from wells in this task. This project aims to enhance their ability to effectively design products that address social needs. It will also improve their manufacturing skills and capacity to choose suitable materials, tools, and equipment. This activity can be utilised as the final part of a four-lesson unit, following the activities “Investigating Problems Faced by People in Remote Areas,” “Methods of Obtaining Water,” and “Card Modelling of a Treadle Pump.” Alternatively, it can be used as a standalone main lesson to provide comprehensive knowledge and understanding of the subject matter. How long will this activity take? This activity will take approximately 60-120 minutes to complete. Download the activity sheet below for a full lesson plan. The engineering context Integrating social issues into the design process holds significant importance in all GCSE Design and Technology 9-1 courses, as well as the GCSE Engineering 9-1 course. Students are obligated to learn about this crucial aspect. Furthermore, they must also learn about carefully selecting and utilising materials, tools, and equipment to create prototypes. The knowledge acquired through these courses can extend beyond the classroom, finding practical applications in the future when designing and producing products to meet the social needs of individuals and communities. Suggested learning outcomes By the end of this activity, students will be able to manufacture a working prototype of a treadle pump for people living in a remote village, they will be able to select appropriate materials, tools and equipment for the activity, and they will be able to understand the use and application of wasting, joining, forming and finishing techniques. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
FIRST LEGO League Discover poster
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FIRST LEGO League Discover poster

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Primary classroom poster summarising the FIRST LEGO League Discovery programme. Download this single poster or order a full set of posters for free from the IET Education website.
Design a place setting for a party
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Design a place setting for a party

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Get ready for a street party celebration and introduce basic maths with this fun activity In this engaging STEM activity, learners will design and make a place setting for a party or celebration. They will identify the items required, measure the space needed for themselves and the items, and use this information to design and make the place setting. This challenge is perfect for 5–7-year-olds and could be used as a main lesson activity to teach about designing within a theme or practical applications of measurement. It could also be used as a part of a wider scheme of learning focusing on practical skills within graphics or graphic design. Activity: Design a place setting for a party This is one of a series of free resources designed to allow learners to use the theme of a celebration to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on the designing and making of a place setting for a party to celebrate the event, so you can adapt to any celebration. Students will use basic maths skills for KS1 to practice with a ruler as they work out how much space is needed to sit and dine together for a party banquet. This exercise will take approximately 80 – 120 minutes and can be carried out in school or at home. Tools/resources required Paper and card Colouring pencils or pens Scissors Pencils and rulers Glue sticks Access to plates, cups and cutlery for measurement Disposable cutlery, if available Paper tablecloth (for extension activity) Suggested learning outcomes By the end of this STEM project students will be able to design from a brief, they will be able to measure dimensions and use these when designing and they will be able to create an attractive and fun place setting for a special party. The engineering context All designers and engineers need to be able to produce ideas related to certain themes and follow a design brief. This ensures that the products they design will meet the needs of the end users, customers or clients. Download the free Design a place setting for a party activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How to make a crown activity
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How to make a crown activity

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Use card to craft your very own crown - fit for royalty… In this practical STEM activity for kids, students will learn about 3D structures within a graphics context. Learners will have the opportunity to use a template to help them cut out the parts for a crown. This exercise is aimed at primary school students and could be used as a main lesson activity to teach learners about simple structures made from separate parts. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource is a structure-making activity which involves using graphics media to make and assemble a crown. Parts of this activity may be challenging to some learners as it requires good manual dexterity. Download the activity sheet below for a step-by-step guide on how to construct your own crown using card strips from a template. Once students have made their crown, the teacher will discuss the results of the activity with learners and explain how nets are used to make objects and how separate parts are used to make a larger structure. This activity will take approximately 50 – 80 minutes. Tools/resources required Glue sticks Coloured card Coloured crepe paper Scissors Paper fasteners Decoration materials Suggested learning outcomes By the end of this activity students will be know what a 3D shape is, they will understand how structures are made using separate parts and they will be able to make and assemble a crown structure from card strips. The engineering context Engineers use nets to allow them to make scale models of their design ideas. Nets are also used to make almost all the card-based packaging we use. Download the free How to make a crown activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a DIY clay teacup
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Make a DIY clay teacup

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Easy DIY clay teacup project for a celebration This fun STEM activity is a perfect way to get creative with your 4- to 11-year-olds! The free activity sheet guides you through the simple steps to make a clay teacup for a celebration party or commemorative cup to keep or give away as a gift. This activity is mapped to the UK curricula for design and technology and can be done at home or at school as a cheap DIY activity with air-dry clay. Let them develop hands-on skills using a coil pot method and discuss materials as you follow along with the activity steps to discover their inner engineer. This exercise could be used as a main lesson activity to teach learners about manipulating materials to make products. Download the activity sheet to develop your hands-on practical skills and follow our step-by-step guide on how to make a commemorative cup, using the coil pot method. As an optional extension learners could add decoration to the inside of their cups. This activity will take approximately 60 – 90 minutes to complete. Tools/resources required Air-dry clay Yogurt pots or potatoes Felt tip pens Acrylic paint Small container for water/clay mix Suggested learning outcomes By the end of this activity students will understand how structures are made using clay and they will be able to make, assemble and decorate a teacup for a celebration. The engineering context Engineers use clay to make 3D models of structures and even products like cars. Automotive engineers will make clay models of new cars to test how streamlined they are in wind tunnels. Download the free Make a DIY clay teacup activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Engineer a better world poster
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Engineer a better world poster

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Secondary classroom poster where your students can find out more about the ‘Engineer a Better World’ campaign. Download or order a full set of posters for free from the IET Education website.
Make a sensor to test a waterlogged sports pitch
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Make a sensor to test a waterlogged sports pitch

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Making a moisture sensor to check that a sports pitch is fit to play on In this engineering activity, designed for secondary school students, students will make and test a moisture sensor that referees can use to check the playability of a football pitch. This is one of a series of resources designed to allow learners to use the theme of the sport to develop their knowledge and skills in design and technology and engineering. This free resource focuses on making and testing a moisture sensor that referees can use to check the playability of the pitch. Activity introduction Your task is to make a waterlogging sensor that a referee can use to check whether the playing field is fit to play on. It should indicate when the pitch is too wet for play to safely take place. Follow the steps outlined in our free activity sheet to assemble your own moisture sensor circuit. Once the sensor is assembled place the moisture sensor in wet soil or grass to see if it works! After you have tested your moisture sensor circuit you can discuss with your teacher how successful the making of it has been. This activity will take approximately 50-80 minutes. What you will need A soldering iron, stand, sponge and mat/base Solder Moisture sensor circuit board A 9-volt battery and battery snap A 470-ohm, 1 kiloohm and 1.2 kiloohm resistor A transistor A 5 mm red LED A sticky pad The engineering context Sporting events require engineers of a wide range of disciplines to make sure that it runs smoothly and effectively. From structural engineers in charge of stadium design to textile engineers producing the players’ kits, the importance of engineers is huge. Electrical and electronic engineers need to have basic skills in circuit construction, including soldering components and testing electronic PCBs. Suggested learning outcomes By the end of this activity students will be able to make a moisture sensor circuit, they will be able to fit and solder components to a PCB and they will be able to test the moisture sensor circuit to check how well it works. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Backpack of the future (Secondary)
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Backpack of the future (Secondary)

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In this KS3 activity, learners will make use of the theme of new and future technologies to design a futuristic backpack. This KS3 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process. We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering. Activity Learners will be introduced to the purpose of backpacks and how they are used across a wide range of different people. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Learners can self or peer-assess their design work suggesting any improvements that could be made. Brief: Design the dream backpack of the future. Criteria: The design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show personality and clever STEM gadgets and special tech that allow it to do incredible things. Considerations: Originality: How original is the idea? Feasibility: How feasible is it that the design can be turned into a real-life prototype? Creativity: How creative is the idea? Engineering: What engineering processes have been used in the design? ** Evaluation** Evaluate how well the design meets the design criteria: Which points does it meet? How? Which points does it not meet? Why? How could you improve your design? Possible extension Make a prototype or model of your backpack design Design a backpack for doctors or paramedics to carry their medical equipment Design a backpack for your favourite sports star The Engineering Context Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future. Suggested learning outcomes This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future. Download our activity sheet for free! All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation. Please do share your highlights with us @IETeducation.
Design a futuristic backpack (Primary)
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Design a futuristic backpack (Primary)

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In this KS2 teaching resource activity learners will make use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. This KS2 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process. Learners can self or peer-assess their design work suggesting any improvements that could be made. We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering. Tools/supplies needed: Pens, pencils and coloured pencils A3 or A4 paper Brief - Design your dream backpack of the future. Criteria - Your design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show your personality and clever STEM gadgets and special tech that allow you to do incredible things. Considerations: Originality: How original is the idea? Feasibility: How feasible the design, can it be turned into a real-life prototype? Creativity: How creative is the idea? Engineering: What engineering processes has been used in the design? Possible extension Make a prototype or model of your backpack design Design a backpack for doctors or paramedics to carry their medical equipment Design a backpack for your favourite sports star The Engineering Context Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future. Suggested learning outcomes This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future. Download our activity sheets for free! All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation. Please do share your highlights with us @IETeducation.
Engineer a stadium
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Engineer a stadium

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Design the sports stadium of the future Millions of people from all over the world attend sporting events each year. Can your students design a stadium that will not only meet their needs, but also leaves a future legacy from the competition? In this fun STEM activity, learners will use the theme of sport to design a futuristic sports stadium. They will think about the main design considerations and requirements for the stadium. They will then produce annotated sketches of their idea and think about how it could be used after the event has taken place. This could be used as a one-off main lesson activity to develop designing and sketching skills. Alternatively, it could be used as a part of a wider scheme of work to develop designing and modelling skills in Design and Technology and Engineering. Download the activity sheets for free! And please do share your learning highlights and final creations with us on social media @IETeducation
Smart cycle - DIY Challenge Day
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Smart cycle - DIY Challenge Day

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In this fun STEM activity for secondary school students, learners are challenged to design and create a prototype Smart Beacon which will be used to communicate information to cyclists. When used, together with other Beacons, along a route, cyclists will be able to identify a safe cycling route which they can use. The Beacon must contain electronic components to allow it to communicate information to cyclists. This may be done by reacting to external conditions e.g., light or temperature and then sending a signal to the cyclists who pass it on their route. The aim of this challenge is to introduce students to technology which engineers use and will be using in the future. This challenge will work best if you have access to 3D printers at your school or a local venue. The use of 3D printers can be substituted for making prototypes out of cardboard, as many conceptual designs are created by engineers. However, running this challenge could be a great opportunity to make links with a local university, college or industry. Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), this fun challenge encourages the development of students’ problem solving, team working and communication skills. This activity can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. What’s included? The complete set of downloadable materials includes: Teachers pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates. Student booklet Available an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. Introductory PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation. Film clips and sound effects The engineering context More and more people are taking to cycling for competition, personal transport and leisure. The benefits of cycling are obvious; it is enjoyable, cost effective, improves fitness and is a sustainable way to travel. IET Faraday® DIY Challenge Day We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way. Download all documents for free! All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. Please share your classroom learning highlights with us @IETeducation
Design and create a pewter cast medal
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Design and create a pewter cast medal

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In this fun activity, students will be designing and making a pewter cast medal for a sporting event, such as the Olympics or Football World Cup. We introduce the concept of CAD design, pewter casting and how this can be used to create something for a major event. Metal casting is a manufacturing process that involves pouring molten metal into a mould to create a 3D metal part. The mould contains a hollow cavity of a desired geometrical shape, and the molten metal is allowed to cool down to form a solidified part. The term ‘casting’ also refers to the part made by the casting process, which dates back 6000 years. Students will look at designing the medal, casting the pewter and fettling, and finish the medal. Download the activity sheets for free! And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org